SUPERHEROES IN ACTION: THE AESTHETIC ORIENTATION OF CARTOONS
DOI:
https://doi.org/10.14244/19827199437Abstract
Starting from the point of view that the man is considered to be a symbolic being and directly influenced by social and cultural aspects, his imagination is fully stimulated by everything and everyone that is around him, especially when what is in vogue in contemporaneity is childhood, TV and playing. This study aimed to understand the playful dynamics between cartoon heroes (Power Rangers, Ben 10, Spider-man and Iron Man) and the aesthetic orientation of this web of relationships, on the basis of the theoretical constructs of Ariès, Brougère, Jones, Huizinga, Morin, Sutton-Smith, among others. Thus, how does the process of identification with cartoons brings out a child's imagination? How does the aggression pervade these games? Interviews were conducted with seven five-year-old children from the Kindergarten at a public school located in Cuiabá/MT, Brazil. The paper showed the importance of having a sensible perception of the relationship that the child builds with media heroes: the playing choice, the preference for the character and playful and aggressive behavior present at this time. It provided an aesthetic experience, to show the playful language of the child in order to interpret in their own way the content of cartoons.Key words: Childhood; Cartoons; Aggressiveness.
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Published
2013-05-25
How to Cite
BARBOSA, R. F. M.; GOMES, C. F. SUPERHEROES IN ACTION: THE AESTHETIC ORIENTATION OF CARTOONS. Electronic Journal of Education, [S. l.], v. 7, n. 1, p. 326–346, 2013. DOI: 10.14244/19827199437. Disponível em: https://reveduc.ufscar.br/index.php/reveduc/article/view/437. Acesso em: 23 nov. 2024.
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##plugins.generic.dates.received## 2012-05-17
##plugins.generic.dates.accepted## 2013-04-15
##plugins.generic.dates.published## 2013-05-25
##plugins.generic.dates.accepted## 2013-04-15
##plugins.generic.dates.published## 2013-05-25